Through the Dead City - (Interaction Range & Object Highlights)
The latest feature I’ve added is highlights on interactive objects(doors,windows,containers,etc.). With that, I’ve also finally changed the range of interaction to be within a few feet of each squad member. Objects within range have a green highlight and objects out of range have a red highlight when hovered over with the mouse.
This is just the first of a few new things I have planned for Alpha 0_0_0_4, but I’ll be busy this weekend since I’ve decided to take part in Ludum Dare 26.
You can download and follow Through the Dead City on Indie DB.