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Inventory & Guns

I recently added the framework for items, inventories and guns. It was a lot more work than I expected. I literally spent the entire day yesterday from when I woke up to when I went to bed, working on getting the inventory system to it’s current state. It still needs a little work but most of it is working now. 

Adding guns went pretty smoothly. The guns are a subclass of items which hold rate of fire, damage, reload speed, accuracy, clip size, gun type, etc.

 Pistols:

  • 1 bullet per shot
  • semi-auto
  • greatly increased damage for head-shots

Assault Rifles:

  • 1 bullet per shot
  • automatic
  • moderately increased damage for head-shots

Shotguns:

  • multiple bullets per shot
  • semi-auto
  • low increase of damage for head-shots

Sniper Rifles: (not implemented yet)

  • 1 bullet per shot
  • semi-auto
  • greatly increased damage for head-shots
  • bullet penetration

All the other stats vary depending on the gun.

    • #video games
    • #indie games
    • #indie game
    • #guns
    • #zombies
    • #inventory
  • 9 months ago
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I'll be using this blog to keep track of my progress while I work on completing a game called "Through the Dead City".
Through the Dead City on IndieDB
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